Items.Filter
The Items.Filter class is used to store options to filter the global Item list. Often used in combination with Items.ApplyFilter.
Table of Contents
Properties
CheckIgnoreObject
Items.Filter.CheckIgnoreObjectBooleanExclude from the search Items which are currently on the global Ignore List. ( default: False, any Item )
Enabled
Items.Filter.EnabledBooleanGraphics
Items.Filter.GraphicsObjectHues
Items.Filter.HuesObjectIsContainer
Items.Filter.IsContainerInt32Limit the search to the Items which are also containers. (default: -1: any Item)
IsCorpse
Items.Filter.IsCorpseInt32Limit the search to the corpses on the ground. (default: -1, any Item)
IsDoor
Items.Filter.IsDoorInt32Limit the search to the doors. (default: -1: any Item)
Layers
Items.Filter.LayersObjectMovable
Items.Filter.MovableInt32Limit the search to only Movable Items. ( default: -1, any Item )
Multi
Items.Filter.MultiInt32Limit the search to only Multi Items. ( default: -1, any Item )
Name
Items.Filter.NameStringOnGround
Items.Filter.OnGroundInt32Limit the search to the Items on the ground. (default: -1, any Item)
RangeMax
Items.Filter.RangeMaxDoubleLimit the search by distance, to Items which are at most RangeMax tiles away from the Player. ( default: -1, any Item )
RangeMin
Items.Filter.RangeMinDoubleLimit the search by distance, to Items which are at least RangeMin tiles away from the Player. ( default: -1, any Item )
Serials
Items.Filter.SerialsObjectZRangeMax
Items.Filter.ZRangeMaxDoubleLimit the search by height, to Items which are at most ZRangeMax coordinates away from the Player. ( default: -1, any Item )
ZRangeMin
Items.Filter.ZRangeMinDoubleLimit the search by height, to Items which are at least ZRangeMin coordinates away from the Player. ( default: -1, any Item )