PathFinding
Table of Contents
Methods
GetPath
Syntax:
PathFinding.GetPath(dst_x, dst_y, ignoremob)Parameters:
dst_x(Int32)dst_y(Int32)ignoremob(Boolean)
Returns:
List[Tile]Go
Syntax:
PathFinding.Go(r)Parameters:
r(PathFinding.Route)
Returns:
BooleanPathFindTo
Syntax:
PathFinding.PathFindTo(x, y, z)Parameters:
x(Int32)y(Int32)z(Int32)
Returns:
VoidRunPath
Syntax:
PathFinding.RunPath(path, timeout, debugMessage)Parameters:
path(List[Tile])timeout(Single)debugMessage(Boolean)
Returns:
BooleanTile
Syntax:
PathFinding.Tile(x, y)Parameters:
x(Int32)y(Int32)
Returns:
TileWalkPath
Syntax:
PathFinding.WalkPath(path, timeout, debugMessage)Parameters:
path(List[Tile])timeout(Single)debugMessage(Boolean)
Returns:
BooleanrunPath
Syntax:
PathFinding.runPath(timeout, debugMessage)Parameters:
timeout(Single)debugMessage(Boolean)
Returns:
BooleanwalkPath
Syntax:
PathFinding.walkPath(timeout, debugMessage)Parameters:
timeout(Single)debugMessage(Boolean)
Returns:
Boolean